The use of game design elements to enhance learning.
Game design elements
Mechanics
- Points
- Levels of difficulty
- Achievements
- Ratings of best players
- Rewards
- Progress bars
- Challenges
- Storytelling
Emotional states of learners
- Unexpected rewards
- Unlockable levels
Player behaviors
- Getting competitive
Source: iSpringSolutions (video)
Learner classes
- Killers
- Achievers
- Explorers
- Socialites
Source: The L&D Academy
Octalysis framework
A framework of eight things that drive video games.
- Epic meaning & Calling
- Development & Accomplishment (level up)
- Empowerment of Creativity & Feedback
- Ownership & Possession
- Social Influence & Relatedness
- Scarcity
- Unpredictability & Curiosity
- Loss & Avoidance
Source: Ali Abdaal